![]() ![]() ![]() Value: Seems to display a specular channel.NormalMap++: Display the Normal Map with what seems to be a gradient mask.Normal Map: Display the Normal Map of the loaded model.Co-LocatedVerts: Preview Vertices that overlap or live in the same (or close to) point in space.If more than one model is used switch the material used under the Model tab to view its UV Data. UV Chart: Displays the UV Map associated with the loaded model.Bad Vertex Data: This will show a red area of issue in your mesh where the engine has an issue with the mesh or UV’s.Bone Weights: Doesn’t appear to function in any useful way compared to a similar mode found in 3D modelling packages.Textured: This gives a fairly accurate account of what the model will look like in the engine.Smoothshaded: Doesn’t appear to function as one would expect.Wireframe: Preview a model in wireframe mode.Texture Viewer: Preview the loaded models texture with options between Off, Diffuse, Normal, Mask 1, Mask 2.DotA Viewmode: change the camera perspective to a third person style.Enable Orbit Yaw: Toggle the ability to affect Yaw when clicking outside the orbit circle.Show Orbit Circle: Toggles the broken circular line that guides orbiting the model.Sort Sequences: Sort the sequences alphabetically.Show Sequence numbers: Prefixes each sequence with its number.Show Hidden: This will show a models hidden sequences/animations (if any exist).Show Activities: This will affect the sequences tab to show an activity (a group of sequences/animations combined to form a set of movements) rather than a single animation.Make screenshot: Save a screenshot as a targa.Static Cloth: Display cloth as a static object.Simulate Cloth: Some characters have cloth vertex animation associated with them, this enables it.Reload Cloth: Reload the loth physics system.Viewmodel Mode: This mode is used to inspect weapons or items the player holds in their hands from the first person perspective.Center Verts: Centers the view and frames in close to mesh.Center View: Center the Model in front of the camera.Secondary Lights: Toggle the secondary lights system.Ambient Color: You can change the ambient color to provide a further lighting tint.Light Color: You can change the color tint on HLMV’s light source.Ground Color: Doesn’t seem to function.Background Color: Provides a color picker that changes the background into a solid color.Exit: Sends an automated email to GabeN asking for H元.Recent Models: This provides a list of the last 8 models viewed.mvscript: Save your current workspace as a. Unload All Weapons: Unloads all loaded weapons from the viewer.Unload Specific Weapon: Unload any loaded weapons from a list. ![]() Note: Depending on which game you are using HLMV with, this option can provide a list for removing up to 12 selected models. Unload Weapon: Unload any opened weapons from the viewer.Load stock hero items Combined: For Dota 2 load a characters associated items/weapons all combined.Load stock hero items: For Dota 2 load a characters associated items/weapons.(Steam) Load Weapon: Load a weapon for inspection based on the currently loaded games object root.Load Weapon: You can use this to inspect how a weapon looks in the hands of a character.Refresh: This will reload the model and update it if there has been any texture, modelling or rigging changes.If for instance you had executed HLMV from TF2 you will be presented with a dialog containing only the TF2 models. (Steam) Load Model: This will load a model based on the currently selected game you are accessing HLMV from.Recompile: Recompile the model you are viewing with studiocompiler.mdl extension and you can freely navigate to the folder yourself. Load Model: This will allow you to load a valid Source model. ![]()
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